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Episodes
Video game development discussed by professional video game developers.
Episodes

Apr 4, 2015
Apr 4, 2015
48 min
Game Devastation Episode 8 features lead lore and game designer Chris Holtorf. We discuss Illfonic's new sandbox multiplayer RPG "Revival", development of the MMO "Rift", death penalties (in games, calm down), and we answer some community questions!

Mar 29, 2015
Mar 29, 2015
58 min
PREPARE YOURSELF, FIENDS, Game Devastation Episode 7 brings you to the depths of Darkest Dungeon with Creative Director Chris Bourassa. We discuss the HP Lovecraft Football Coach Simulator that IS Darkest Dungeon, RNG, STRESS, Character Attachment, Early Access (dirty word or great way to develop?), and how to create a successful Kickstarter. Make sure your party is adequately armed, because we'll be wading through the horror that is game development on this episode of Game Devastation!

Mar 22, 2015
Mar 22, 2015
47 min
It's Game Devastation Episode 6, and I talk with Troy "Why the hell did you send me another Unicorn" Hewitt, the head of Communications at Motiga! We talk about building a community from the scratch, finding meaty data from players and getting it in game, how the community has affected the game "Gigantic," and advice for those looking to get into a Community Manager role.

Mar 13, 2015
Mar 13, 2015
47 min
Episode 5 is all about combat. Aztez Animator and Designer/Combat Consultant Ben Ruiz is on the show to talk about Combat. We talk about how to make impacts feel visceral, the disdain for quick time events, how to get into the industry, working on a team of two people to make games, and designing multiple weapon types to make them useful/interesting. Hope you're ready to get nerdy, because we're diving deep into making combat.

Mar 9, 2015
Mar 9, 2015
1 hr 52 sec
Episode four features Shield Break Studios Lead Designer Will Harris and Production Director Vince Fennel! We talk level design in the MMO vs. FPS genres, Alpha testing/feedback, class design, where "Bierzerkers" came from, and how aspiring producers/designers can get into the industry.

Mar 1, 2015
Mar 1, 2015
1 hr 2 min
It's episode three and we talk with Wayforward Technologies Game Director, Austin Ivansmith. He's worked on numerous games for Wayforward including Duck Tales Remastered and Thor DS. We talk about recommendations for aspiring designers looking to get into the industry, why bad games are made, and the Wayforward development process.

Feb 23, 2015
Feb 23, 2015
1 hr 3 min
Episode two has two guests! Andrew Trabbold (Carbine, Red 5, Raven Software) and Max Gon (Riot Games, Carbine) talk about their roles as artists in the game industry. We talk about harsh critiques, creating textures for 3d art, what art DIDN'T make it into games, and how artists just starting out can make it into the industry.

Feb 22, 2015
Feb 22, 2015
1 hr 15 sec
It's the first ever Game Devastation podcast! We're joined by WildStar Creative Director Chad Moore. Chad walks us through his career as a 3D artist at Interplay, Troika, Activision and his Narrative Design background at Carbine, before becoming the Creative Director. We also discuss story telling in video games, publishers, and we answer community questions from Twitter, including the question "Why did Stephan really leave Carbine?" Check it out here, before you can get it on iTunes.
